![]() | ImmerseSDK.Platforms.UnityXR Namespace |
Class | Description | |
---|---|---|
![]() | OdysseyUnityXRLeftHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
|
![]() | OdysseyUnityXRRightHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
|
![]() | UnityXRGenericInputModule |
Input module for Generic Unity Native VR Integration (which uses openvr)
|
![]() | UnityXRHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
|
![]() | UnityXRInputModule |
Input module for Unity Native VR Integration (which uses openvr)
Reference:
https://docs.unity3d.com/Manual/OpenVRControllers.html
https://docs.unity3d.com/Manual/xr_input.html
https://docs.unity3d.com/Manual/class-InputManager.html
https://docs.unity3d.com/ScriptReference/Input.html
|
![]() | UnityXRLeftHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
|
![]() | UnityXROdysseyInputModule |
Input module for Odyssey Unity Native VR Integration (which uses openvr)
|
![]() | UnityXRQuestInputModule |
Input module for Oculus Quest Unity Native VR Integration
|
![]() | UnityXRRiftInputModule |
Input module for Oculus Rift Unity Native VR Integration (which uses openvr)
|
![]() | UnityXRRiftSInputModule |
Input module for Oculus Rift S Unity Native VR Integration
|
![]() | UnityXRRightHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
|
![]() | UnityXRViveInputModule |
Input module for Vive Unity Native VR Integration (which uses openvr)
|
![]() | UnityXRVRInputModule |
Generic input module that uses Unity Native VR integration
|