![]() | UnityXRVRInputModule Class |
Namespace: ImmerseSDK.Platforms.UnityXR
public class UnityXRVRInputModule : InputModule
The UnityXRVRInputModule type exposes the following members.
Name | Description | |
---|---|---|
![]() | UnityXRVRInputModule | Initializes a new instance of the UnityXRVRInputModule class |
Name | Description | |
---|---|---|
![]() | Awake |
Unity component method
|
![]() | CustomHandStateToggle |
When true the following will happen:
- If in the default (or other exitable) hand state, then the first available custom hand state will be shown.
- If already in a custom hand state, then the next available custom hand state will be shown.
- If no further custom hand states are available, then the previous built in state will be returned to.
(Overrides InputModuleCustomHandStateToggle.) |
![]() | GesturePoint |
Indicates whether a pointing gesture should be entered on the hand associated with this controller
(Overrides InputModuleGesturePoint(Boolean).) |
![]() | GestureUnPoint |
Indicates whether a pointing gesture should be exited on the hand associated with this controller
(Overrides InputModuleGestureUnPoint(Boolean).) |
![]() | HandGrab |
Indicates whether input on this controller has caused a grabbing state to be entered on the associated hand
(Overrides InputModuleHandGrab.) |
![]() | HandGripAmount |
Indicates the amount of grip the hand associated with this controller has from inputs in the current frame. Returns a float value between 0 (no grip) and 1 (fully gripped)
(Overrides InputModuleHandGripAmount.) |
![]() | HandRelease |
Indicates whether input on this controller has caused a grabbing state to be exited on the associated hand
(Overrides InputModuleHandRelease.) |
![]() | HandReleaseToolPickup |
Indicates whether input on this controller has caused a grabbing state for ToolPickup classes to be exited on the associated hand
(Overrides InputModuleHandReleaseToolPickup.) |
![]() | IsVibrating | |
![]() | TeleportCancel |
Indicates whether controller input has caused the teleport seek state to be cancelled
(Overrides InputModuleTeleportCancel.) |
![]() | TeleportChoose |
Indicates whether controller input has caused a teleport target to be chosen
(Overrides InputModuleTeleportChoose.) |
![]() | TeleportSeek |
Indicates whether controller input has caused the teleport seek state to be entered
(Overrides InputModuleTeleportSeek.) |
![]() | ToString |
Helps in debugging and console output. Prints out the device index.
(Overrides UnityEngine.Object.ToString.) |
![]() | UIPress |
Indicates whether controller input should cause a Menu UI press event
(Overrides InputModuleUIPress.) |
![]() | UIRelease |
Indicates whether controller input should cause a Menu UI release event
(Overrides InputModuleUIRelease.) |
![]() | Update |
Unity component method
|
![]() | Vibrate |
Causes haptic feedback vibration on the controller to start this frame and continue for a specified amount of time
(Overrides InputModuleVibrate(Single).) |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |