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UnityXROdysseyInputModule Class

Input module for Odyssey Unity Native VR Integration (which uses openvr)
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.ControllersInputModule
              ImmerseSDK.Platforms.UnityXRUnityXRInputModule
                ImmerseSDK.Platforms.UnityXRUnityXRGenericInputModule
                  ImmerseSDK.Platforms.UnityXRUnityXROdysseyInputModule

Namespace:  ImmerseSDK.Platforms.UnityXR
Assembly:  ImmerseSDK.NoDll (in ImmerseSDK.NoDll.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public class UnityXROdysseyInputModule : UnityXRGenericInputModule

The UnityXROdysseyInputModule type exposes the following members.

Constructors
  NameDescription
Public methodUnityXROdysseyInputModule
Initializes a new instance of the UnityXROdysseyInputModule class
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Methods
  NameDescription
Protected methodGetHandStrategy
Create an instance of the strategy we want to use for this controller
(Overrides UnityXRInputModuleGetHandStrategy(Hands).)
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also