UnityXRGenericInputModule Class |
Namespace: ImmerseSDK.Platforms.UnityXR
public class UnityXRGenericInputModule : UnityXRInputModule
The UnityXRGenericInputModule type exposes the following members.
Name | Description | |
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UnityXRGenericInputModule | Initializes a new instance of the UnityXRGenericInputModule class |
Name | Description | |
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CustomHandStateToggle |
When true the following will happen:
- If in the default (or other exitable) hand state, then the first available custom hand state will be shown.
- If already in a custom hand state, then the next available custom hand state will be shown.
- If no further custom hand states are available, then the previous built in state will be returned to.
(Overrides InputModuleCustomHandStateToggle.) | |
HandReleaseToolPickup |
Indicates whether input on this controller has caused a grabbing state for ToolPickup classes to be exited on the associated hand
(Overrides InputModuleHandReleaseToolPickup.) | |
IsAxisGreaterThan |
Checks if the current value of the given axis is above the threshold.
| |
IsAxisLessThan |
Checks if the current value of the given axis is below the threshold.
| |
IsButtonPressed |
Check if the given axis is pressed.
| |
IsTouchpadPressed | ||
TeleportCancel |
Indicates whether controller input has caused the teleport seek state to be cancelled
(Overrides InputModuleTeleportCancel.) | |
TeleportChoose |
Indicates whether controller input has caused a teleport target to be chosen
(Overrides InputModuleTeleportChoose.) | |
TeleportSeek |
Indicates whether controller input has caused the teleport seek state to be entered
(Overrides InputModuleTeleportSeek.) |
Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |