UnityXRQuestInputModule Class |
Namespace: ImmerseSDK.Platforms.UnityXR
public class UnityXRQuestInputModule : UnityXRGenericInputModule
The UnityXRQuestInputModule type exposes the following members.
Name | Description | |
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UnityXRQuestInputModule | Initializes a new instance of the UnityXRQuestInputModule class |
Name | Description | |
---|---|---|
CustomHandStateToggle |
When true the following will happen:
- If in the default (or other exitable) hand state, then the first available custom hand state will be shown.
- If already in a custom hand state, then the next available custom hand state will be shown.
- If no further custom hand states are available, then the previous built in state will be returned to.
(Overrides UnityXRGenericInputModuleCustomHandStateToggle.) | |
HandGrab | (Overrides UnityXRInputModuleHandGrab.) | |
HandRelease | (Overrides UnityXRInputModuleHandRelease.) | |
HandReleaseToolPickup |
Indicates whether input on this controller has caused a grabbing state for ToolPickup classes to be exited on the associated hand
(Overrides UnityXRGenericInputModuleHandReleaseToolPickup.) | |
TeleportCancel |
Indicates whether controller input has caused the teleport seek state to be cancelled
(Overrides UnityXRGenericInputModuleTeleportCancel.) | |
TeleportChoose |
Indicates whether controller input has caused a teleport target to be chosen
(Overrides UnityXRGenericInputModuleTeleportChoose.) | |
TeleportSeek |
Indicates whether controller input has caused the teleport seek state to be entered
(Overrides UnityXRGenericInputModuleTeleportSeek.) |
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |