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OdysseyUnityXRLeftHandStrategy Class

Hand strategy to return the axis and button mappings for each hand. https://docs.unity3d.com/Manual/ConventionalGameInput.html https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2" Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
Inheritance Hierarchy
SystemObject
  ImmerseSDK.Platforms.UnityXRUnityXRHandStrategy
    ImmerseSDK.Platforms.UnityXRUnityXRLeftHandStrategy
      ImmerseSDK.Platforms.UnityXROdysseyUnityXRLeftHandStrategy

Namespace:  ImmerseSDK.Platforms.UnityXR
Assembly:  ImmerseSDK.NoDll (in ImmerseSDK.NoDll.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public class OdysseyUnityXRLeftHandStrategy : UnityXRLeftHandStrategy

The OdysseyUnityXRLeftHandStrategy type exposes the following members.

Constructors
  NameDescription
Public methodOdysseyUnityXRLeftHandStrategy
Initializes a new instance of the OdysseyUnityXRLeftHandStrategy class
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See Also