| OdysseyUnityXRLeftHandStrategy Class |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
Inheritance Hierarchy
Namespace:
ImmerseSDK.Platforms.UnityXR
Assembly:
ImmerseSDK.NoDll (in ImmerseSDK.NoDll.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax The OdysseyUnityXRLeftHandStrategy type exposes the following members.
Constructors See Also