![]() | UnityXRInputModule Methods |
The UnityXRInputModule type exposes the following members.
Name | Description | |
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![]() | DebugPrintButtonStates |
Logs the state of each button to the console.
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![]() | GesturePoint | (Overrides InputModuleGesturePoint(Boolean).) |
![]() | GestureUnPoint |
Indicates whether a pointing gesture should be exited on the hand associated with this controller
(Overrides InputModuleGestureUnPoint(Boolean).) |
![]() | GetHandStrategy |
Create an instance of the strategy we want to use for this controller
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![]() | HandGrab |
Indicates whether input on this controller has caused a grabbing state to be entered on the associated hand
(Overrides InputModuleHandGrab.) |
![]() | HandGripAmount |
Indicates the amount of grip the hand associated with this controller has from inputs in the current frame. Returns a float value between 0 (no grip) and 1 (fully gripped)
(Overrides InputModuleHandGripAmount.) |
![]() | HandRelease |
Indicates whether input on this controller has caused a grabbing state to be exited on the associated hand
(Overrides InputModuleHandRelease.) |
![]() | Initialize |
Called during Avatar setup, when this component is added to the avatars hand / controller gameObjects
(Overrides InputModuleInitialize(ControllerLocal).) |
![]() | IsAxisPressed |
Test whether an axis has a "button press" using our own thresholds
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![]() | IsAxisReleased |
Test whether an axis has a "button release" using our own thresholds
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![]() | UIPress |
Indicates whether controller input should cause a Menu UI press event
(Overrides InputModuleUIPress.) |
![]() | UIRelease |
Indicates whether controller input should cause a Menu UI release event
(Overrides InputModuleUIRelease.) |
![]() | Update |
Unity component method
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![]() | Vibrate |
Causes haptic feedback vibration on the controller to start this frame and continue for a specified amount of time
(Overrides InputModuleVibrate(Single).) |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |