DefaultAvatarHandRenderer Methods |
The DefaultAvatarHandRenderer type exposes the following members.
Name | Description | |
---|---|---|
HandleGripChanged |
Sets the hand's grip amount.
The amount is a value between 0 and 1, where 0 represents an open hand and 1 is a fully closed hand.
(Overrides AvatarRendererHandHandleGripChanged(Single).) | |
HandlePoseChanged |
Displays the a pose selected by the Immerse SDK on the hand.
All implementations of the AvatarRendererHand must provide a visual state for each Pose.
(Overrides AvatarRendererHandHandlePoseChanged(AvatarRendererHandPose).) | |
Hide |
Hides the avatar's hand in the scene.
This is usually called when a tool or hardware controller model is shown.
(Overrides AvatarRendererHandHide(Single).) | |
SetMaterial |
Attaches a shared material to the hand renderer so that it's color can be changed easily.
| |
Show |
Displays the avatar's hand in the scene.
(Overrides AvatarRendererHandShow(Single).) | |
Validate |
Validates that the avatar hand is setup correctly.
(Overrides AvatarRendererHandValidate.) |
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |