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DefaultAvatarHandRendererSetMaterial Method

Attaches a shared material to the hand renderer so that it's color can be changed easily.

Namespace:  ImmerseSDK
Assembly:  ImmerseSDK.NoDll (in ImmerseSDK.NoDll.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public void SetMaterial(
	UnityEngine.Material material,
	UnityEngine.Material fadeMaterial
)

Parameters

material
Type: UnityEngine.Material
fadeMaterial
Type: UnityEngine.Material
See Also