| TransformSyncSetState Method |
Sets the state of this TransformSync. Note that this is not persisted unless you called SetPersistedState after.
Namespace:
ImmerseSDK.Multiplayer
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax protected override void SetState(
byte state,
bool triggerEvent = true
)
Parameters
- state
- Type: SystemByte
- triggerEvent (Optional)
- Type: SystemBoolean
See Also