| TransformSyncSetPersistedState Method |
Manually update the persisted state for this object (which includes state, position and orientation depending on what values are synchronised).
Namespace:
ImmerseSDK.Multiplayer
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax public void SetPersistedState(
bool applyImmediately = false,
bool triggerEvents = true
)
Parameters
- applyImmediately (Optional)
- Type: SystemBoolean
When true, causes remote representations to jump immediately to the persisted values. - triggerEvents (Optional)
- Type: SystemBoolean
Should we trigger events when the transform sync snaps?
See Also