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TransformSyncSetPersistedState Method

Manually update the persisted state for this object (which includes state, position and orientation depending on what values are synchronised).

Namespace:  ImmerseSDK.Multiplayer
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public void SetPersistedState(
	bool applyImmediately = false,
	bool triggerEvents = true
)

Parameters

applyImmediately (Optional)
Type: SystemBoolean
When true, causes remote representations to jump immediately to the persisted values.
triggerEvents (Optional)
Type: SystemBoolean
Should we trigger events when the transform sync snaps?
See Also