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EngageableObjectInitialise Method

Initialise this pickup with the secified settings

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public void Initialise(
	UnityEngine.Transform interactionPoint,
	bool requiresTwoHands,
	bool requiresTwoHandsForUnsnapping,
	PhysicsBehaviour isKinematicAfterEngage,
	List<InteractionRequirement> interactionRequirements
)

Parameters

interactionPoint
Type: UnityEngine.Transform
requiresTwoHands
Type: SystemBoolean
requiresTwoHandsForUnsnapping
Type: SystemBoolean
isKinematicAfterEngage
Type: ImmerseSDK.InteractionPhysicsBehaviour
interactionRequirements
Type: System.Collections.GenericListInteractionRequirement
See Also