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DefaultAvatarHandRenderer Class

An implementation of the SDK's abstract AvatarRendererHand class that defines the hand of the default avatar that ships with the Immerse SDK. This implementation uses a single skinned mesh and animator to display all of the hand's different poses.
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.AvatarsAvatarRendererHand
            ImmerseSDKDefaultAvatarHandRenderer

Namespace:  ImmerseSDK
Assembly:  ImmerseSDK.NotInDll (in ImmerseSDK.NotInDll.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
public class DefaultAvatarHandRenderer : AvatarRendererHand

The DefaultAvatarHandRenderer type exposes the following members.

Constructors
  NameDescription
Private methodStatic memberDefaultAvatarHandRenderer
Public methodDefaultAvatarHandRenderer
Initializes a new instance of the DefaultAvatarHandRenderer class
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Methods
Fields
  NameDescription
Public fieldHandAnimator
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also