| AvatarRendererHandHandleGripChanged Method |
Sets the hand's grip amount.
Namespace:
ImmerseSDK.Avatars
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax protected abstract void HandleGripChanged(
float amount
)
Parameters
- amount
- Type: SystemSingle
A value between 0 and 1, where 0 represents an open hand and 1 is a fully closed hand
See Also