FreeTeleportSettingsConfig Class |
Namespace: ImmerseSDK.Config
public class FreeTeleportSettingsConfig : ConfigComponent, IFreeTeleportSettings, IConfigProperty
The FreeTeleportSettingsConfig type exposes the following members.
Name | Description | |
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FreeTeleportSettingsConfig | Initializes a new instance of the FreeTeleportSettingsConfig class |
Name | Description | |
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FadeTimeInSeconds |
How long to wait for fading in/out (in seconds)
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IgnoreLayerMask |
True if the layer mask is an ignore mask, otherwise false if it is an include mask
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IgnoreSlopedSurfaces |
If set to true, we will check the hit point and if it is sloped, we will ignore the hit (if the dot product of the hit point normal with the world up vector normal < 0.99f)
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NavAreaMask |
The area mask to use when we query the unity nav mesh
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RaycastLayerMask |
Layers to include or ignore, depending on the _ignoreLayerMask value
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SampleRadius |
The radius to sample when we query the unity nav mesh
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Name | Description | |
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CheckPoint |
Check the hitpoint is valid
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Name | Description | |
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_fadeTimeInSeconds | ||
_ignoreLayerMask |
True if the layer mask is an ignore mask, otherwise false if it is an include mask
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_ignoreSlopedSurfaces |
If set to true, we will check the hit point and if it is sloped, we will ignore the hit (if the dot product of the hit point normal with the world up vector normal < 0.99f)
| |
_navAreaMask |
The area mask to use when we query the unity nav mesh
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_raycastLayerMask |
Layers to include or ignore, depending on the _ignoreLayerMask value
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_sampleRadius |
The radius to sample when we query the unity nav mesh
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Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |