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IFreeTeleportSettings Interface

A IConfigProperty that contains settings for the parabolic pointer used in free teleport

Namespace:  ImmerseSDK.Config
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
public interface IFreeTeleportSettings : IConfigProperty

The IFreeTeleportSettings type exposes the following members.

Properties
  NameDescription
Public propertyFadeTimeInSeconds
How long to wait for fading in/out (in seconds)
Public propertyIgnoreLayerMask
True if the layer mask is an ignore mask, otherwise false if it is an include mask
Public propertyIgnoreSlopedSurfaces
If set to true, we will check the hit point and if it is sloped, we will ignore the hit (if the dot product of the hit point normal with the world up vector normal < 0.99f)
Public propertyNavAreaMask
The area mask to use when we query the unity nav mesh
Public propertyRaycastLayerMask
Layers to include or ignore, depending on the _ignoreLayerMask value
Public propertySampleRadius
The radius to sample when we query the unity nav mesh
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Methods
  NameDescription
Public methodCheckPoint
Check the hitpoint is valid
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See Also