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FreeTeleportSettingsConfig_ignoreSlopedSurfaces Field

If set to true, we will check the hit point and if it is sloped, we will ignore the hit (if the dot product of the hit point normal with the world up vector normal < 0.99f)

Namespace:  ImmerseSDK.Config
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
[UnityEngine.SerializeField]
private bool _ignoreSlopedSurfaces

Field Value

Type: Boolean
See Also