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AvatarRendererHandWatchAttachPoint Field

A transform that defines the position where the watch will be attached to this hand. If you would like to display a strap for the watch, then place the strap inside this transform. You can check the alignment by temporarily placing the Watch prefab inside this transform in the Unity editor. The Watch prefab is located in your Unity project at: ImmerseSDK/Assets/Resources/ImmerseSDK/Prefabs/Avatar/Tools.

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
public UnityEngine.Transform WatchAttachPoint

Field Value

Type: UnityEngine.Transform
See Also