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AvatarRendererHandMenuPointerOrigin Field

A transform that defines the origin position of the menu pointer laser beam. In the SDK's default avatar, this point is located at the end of the index finger. Note that the laser beam will follow the forward direction of the given transform.

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
public UnityEngine.Transform MenuPointerOrigin

Field Value

Type: UnityEngine.Transform
See Also