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AvatarRendererHandPalmMenuAttachPoint Field

A transform that defines the position that the palm menu should appear in.

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
public UnityEngine.Transform PalmMenuAttachPoint

Field Value

Type: UnityEngine.Transform
See Also