![]() | WorldSpaceButton Class |
Namespace: ImmerseSDK.UI
[UnityEngine.RequireComponent(typeof(BoxCollider))] [UnityEngine.RequireComponent(typeof(Button))] public class WorldSpaceButton : LoggingBehaviour, IInteractableObject, IAutoPointingObject
The WorldSpaceButton type exposes the following members.
Name | Description | |
---|---|---|
![]() | WorldSpaceButton | Initializes a new instance of the WorldSpaceButton class |
Name | Description | |
---|---|---|
![]() | ShouldAutoPoint |
True if this object requires automatic controller pointing.
|
![]() | Transform |
This object's transform component
|
Name | Description | |
---|---|---|
![]() | ClickAfterDelay |
Stops a user pressing the button too much times in a row
|
![]() | OnTriggerEnter | |
![]() | OnTriggerExit | |
![]() | RequirementsMet |
Returns true if interaction is allowed, and interaction requirements are met.
|
![]() | ShowHighlight |
Shows/Hides a highlight around the object
|
![]() | Start | |
![]() | TriggerScreenControlInteract |
Name | Description | |
---|---|---|
![]() | _clickRoutine |
Stored Coroutine for holding a button press event with a delay that allows us to stop it later
|
![]() | _currentInput |
The InputModule of the hand that interacted with the button
|
![]() | _minimumDelayBetweenPresses | |
![]() | _shouldAutoPoint |
If the hand should automatically point when the user is near
|
![]() | _triggerClick | |
![]() | _triggerPointerDown | |
![]() | _triggerPointerUp |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |