![]() | SceneService Class |
Namespace: ImmerseSDK
public sealed class SceneService : SingletonBehaviour
The SceneService type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | SceneService | |
![]() | SceneService | Initializes a new instance of the SceneService class |
Name | Description | |
---|---|---|
![]() | Bounds |
Scene bounds
|
![]() | CurrentScene |
Current scene build index
|
![]() | IsSceneRestarting |
True if the scene is restarting
|
![]() | Loading |
True if a scene is still loading, otherwise false
|
![]() | Progress |
Amount of progress for the scene load
|
Name | Description | |
---|---|---|
![]() | CoroutineInitialise |
This method is used by our internal systems so do not call it directly.
(Overrides SingletonBehaviourCoroutineInitialise.) |
![]() ![]() | FindAllT |
Finds all the components in all the currently loaded scenes
|
![]() ![]() | GetDontDestroyOnLoadRootGameObjects |
Get all objects in the DontDestroyOnLoad scene
|
![]() | LoadSceneAdditivelyCoroutine | |
![]() | SendAcknowledgeResetScene |
Sends the reset scene ACK message to all currently connected clients.
|
![]() | ToString |
Returns "Scene Service"
(Overrides UnityEngine.Object.ToString.) |
Name | Description | |
---|---|---|
![]() ![]() | DefaultScenePath |
Path to default scene
|
![]() ![]() | TimeoutForResetSceneAcknowledgeWaitInSeconds |
This is the maximum time (in seconds) we will wait for everybody else to reset and reload their scene
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |