![]() | SceneService Methods |
The SceneService type exposes the following members.
Name | Description | |
---|---|---|
![]() | CoroutineInitialise |
This method is used by our internal systems so do not call it directly.
(Overrides SingletonBehaviourCoroutineInitialise.) |
![]() ![]() | FindAllT |
Finds all the components in all the currently loaded scenes
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![]() ![]() | GetDontDestroyOnLoadRootGameObjects |
Get all objects in the DontDestroyOnLoad scene
|
![]() | LoadSceneAdditivelyCoroutine | |
![]() | SendAcknowledgeResetScene |
Sends the reset scene ACK message to all currently connected clients.
|
![]() | ToString |
Returns "Scene Service"
(Overrides UnityEngine.Object.ToString.) |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |