![]() | Outline Class |
Namespace: ImmerseSDK
[HelpURLAttribute("https://immerse.readme.io/")] public class Outline : UnityEngine.MonoBehaviour
The Outline type exposes the following members.
Name | Description | |
---|---|---|
![]() | ChildCount | |
![]() | Hidden | |
![]() | Target |
Name | Description | |
---|---|---|
![]() ![]() | Create(GameObject) | |
![]() ![]() | Create(GameObject, Transform) | |
![]() | CreateMaterialForShader |
Create and return a new instance of the outline material using the specified shader
|
![]() ![]() | CreateOutline(GameObject, MeshRenderer, Material) |
Create outline for MeshRenderer
|
![]() ![]() | CreateOutline(GameObject, SkinnedMeshRenderer, Material, DictionaryTransform, Transform) |
Create outline for SkinnedMeshRenderer
|
![]() | Toggle |
Name | Description | |
---|---|---|
![]() ![]() | MaxAlpha | |
![]() ![]() | MinAlpha | |
![]() ![]() | OutlineGameObjectName | |
![]() ![]() | ShaderColourName | |
![]() ![]() | ShaderName | |
![]() ![]() | ShaderThicknessName |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |