Outline Methods |
The Outline type exposes the following members.
Name | Description | |
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Create(GameObject) | ||
Create(GameObject, Transform) | ||
CreateMaterialForShader |
Create and return a new instance of the outline material using the specified shader
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CreateOutline(GameObject, MeshRenderer, Material) |
Create outline for MeshRenderer
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CreateOutline(GameObject, SkinnedMeshRenderer, Material, DictionaryTransform, Transform) |
Create outline for SkinnedMeshRenderer
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Toggle |
Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |