![]() | NavigationSettings Class |
Namespace: ImmerseSDK.Config
[CreateAssetMenuAttribute(fileName = "NavigationSettings", menuName = "Immerse/NavigationSettings")] public class NavigationSettings : UnityEngine.ScriptableObject
The NavigationSettings type exposes the following members.
Name | Description | |
---|---|---|
![]() | NavigationSettings | Initializes a new instance of the NavigationSettings class |
Name | Description | |
---|---|---|
![]() | IgnoreLayerMask |
True if the layer mask is an ignore mask, otherwise false if it is an include mask
|
![]() | MaxRange |
Maximum distance for finding a navigation target
|
![]() | NavAreaMask |
The area mask to use when we query the NavMesh
|
![]() | NavigationType |
Type of navigation to use
|
![]() | RaycastLayerMask |
Layers to include or ignore, depending on the _ignoreLayerMask value
|
![]() | SampleRadius |
The radius to sample when we query the NavMesh
|
Name | Description | |
---|---|---|
![]() | _centerTolerance | |
![]() | _ignoreLayerMask | |
![]() | _maxRange | |
![]() | _navAreaMask | |
![]() | _navigationType | |
![]() | _raycastLayerMask | |
![]() | _sampleRadius |