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NavigationSettings_ignoreLayerMask Field

Namespace:  ImmerseSDK.Config
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
[UnityEngine.TooltipAttribute("True if the layer mask is an ignore mask, otherwise false if it is an include mask")]
[UnityEngine.SerializeField]
private bool _ignoreLayerMask

Field Value

Type: Boolean
See Also