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ImmerseSDK.Multiplayer.Messaging Namespace

Messaging functionality
Classes
  ClassDescription
Public classCustomMessageDescriptor
Data structure for setting up a custom message
Public classCustomMessageManager
Manager class to help with object state synchronisation and custom message setup. Object state synchronisation is intended to be a simpler way to use custom messages with less setup. You can still use custom messages by setting them up manually in the Editor.
Public classCustomMessages
Class to help with custom message setup.
Public classPayloadSerialization
Contains a number of tools for simplifying serialization of message payloads
Structures
  StructureDescription
Public structureApiMessage
An Api message (sent to browser)
Private structureCustomMessageManagerPersistedMessage
Used to store information about currently persisted messages so they can be deleted safely TODO This is a workaround until we can get a Command message to ghost to delete messages of a type
Public structureGhostMessage
A Ghost message
Public structureMessageID
Represents a unique id for a message
Enumerations