| CustomMessageManagerSendCustomMessage Method (UInt16, Byte, MessageID) |
Sends a custom message
Namespace:
ImmerseSDK.Multiplayer.Messaging
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax public void SendCustomMessage(
ushort messageType,
byte[] payload,
MessageID messageId
)
Parameters
- messageType
- Type: SystemUInt16
Type of message> - payload
- Type: SystemByte
Array of bytes containing custom data - messageId
- Type: ImmerseSDK.Multiplayer.MessagingMessageID
The unique ID for this message. Used for persistence
See Also