Spectator Camera |
Last Updated: 29/03/2019
This topic contains the following sections:
The Spectator Camera is a pickup prefab you can add to your scene to enable a VR user to control a rendering camera. This camera is also a CameraTarget so that WebGL users can switch to this camera.
When the Spectator Camera is active, the VR (Unity client) window on the PC will also switch to render that camera instead of the usual VR eye camera. This is useful if you want to make a screen capture recording of your app.Find the prefab in the SDK folder: Assets/ImmerseSDK/Assets/Resources/ImmerseSDK/Prefabs/App/SpectatorCameraPickup.prefab, and add it to your scene.
There is no need to update the index as we have given it a built-in index. This index will not change when you re-index your scene.
When in Playmode, you can pick up the camera like a normal pickup object.
The moment you engage the object, the camera should switch on.
Move it around. You should see a viewfinder that will help you to position it so that it has the right view for you.
The camera auto-damps movement so it does not "shake" when you try to hold it still.
To switch it off, snap it back to it's original position within the scene.
Currently, you can only place one camera within a scene.
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