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Easy Dial

Last Updated: 12/03/2019

Prerequisites
None
What is the Easy Dial?
An object that is twisted and can snap at multiple rotations, this is similar to the dial but does not require a hinge component.

How does the Easy Dial work?

This dial works out its rotations according to how the user moves their hand instead of using the hinge component like the normal dial.

How do you use the Easy Dial in your Unity project?

Set up

  1. Add Dial component to EasyDial GameObject

  2. Add Collider to the EasyDial GameObject - This is used to detect which is the closest interactive object to the controller

  3. Add a TransformSync component to the container GameObject (this is usually the same GameObject)

  4. It is suggested that Sync Values be set to Rotation (Only rotation is required to update a dial)

Inspector Options

Movement Type

Use to make the object rotate clockwise or anticlockwise from the start position to the max.

Handle

Use this to mark where the user should grab the object, if not set the handle will be where the user grabs the object.

Rotation limits

Set to true to set a max angle the user can rotate the object up to and then will stop, this can be more than 360 degrees

Other Help And Information

Support

As always, if you have any questions or feedback, please don't hesitate to contact us at Email support

See Also

Reference