Easy Dial |
Last Updated: 12/03/2019
This topic contains the following sections:
This dial works out its rotations according to how the user moves their hand instead of using the hinge component like the normal dial.
Add Dial component to EasyDial GameObject
Add Collider to the EasyDial GameObject - This is used to detect which is the closest interactive object to the controller
Add a TransformSync component to the container GameObject (this is usually the same GameObject)
It is suggested that Sync Values be set to Rotation (Only rotation is required to update a dial)
Use to make the object rotate clockwise or anticlockwise from the start position to the max.
Use this to mark where the user should grab the object, if not set the handle will be where the user grabs the object.
Set to true to set a max angle the user can rotate the object up to and then will stop, this can be more than 360 degrees
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