![]() | ImmerseSDK.Multiplayer.Messaging Namespace |
Class | Description | |
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![]() | CustomMessageDescriptor |
Data structure for setting up a custom message
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![]() | CustomMessageList |
Class to help with custom message setup.
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![]() | CustomMessageManager |
Manager class to help with object state synchronisation and custom message setup.
Object state synchronisation is intended to be a simpler way to use custom messages with less setup.
You can still use custom messages by setting them up manually in the Editor.
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![]() | PayloadSerialization |
Contains a number of tools for simplifying serialization of message payloads
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Structure | Description | |
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![]() | ApiMessage |
An Api message (sent to browser)
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![]() | CustomMessageManagerPersistedMessage |
Used to store information about currently persisted messages so they can be deleted safely
TODO This is a workaround until we can get a Command message to ghost to delete messages of a type
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![]() | GhostMessage |
A Ghost message
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![]() | MessageID |
Represents a unique id for a message
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Enumeration | Description | |
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![]() | CustomMessageDescriptorMessageProfile |
Message Profile setup
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![]() | FilterType |
Message Filter type
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