![]() | AllowControllerInput Class |
Namespace: ImmerseSDK.UI
[UnityEngine.RequireComponent(typeof(Canvas))] public class AllowControllerInput : LoggingBehaviour
The AllowControllerInput type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | AllowControllerInput | |
![]() | AllowControllerInput | Initializes a new instance of the AllowControllerInput class |
Name | Description | |
---|---|---|
![]() | Distance |
distance (in meters) at which to enable controller input
|
![]() | IsDistanceCheckingEnabled |
Set this to true if you want the input module to automatically be enabled when a controller comes within the specified distance.
If set to false, then you have to enable input yourself at the correct times.
|
![]() | IsInputEnabled |
Indicates if Input has been enabled or not
|
Name | Description | |
---|---|---|
![]() | Awake |
Unity Component Method
|
![]() | EnableDistanceChecking |
Enable or disable distance checking
|
![]() | EnableInput |
Enable/Disable input for this canvas
|
![]() | OnDisable |
Unity Component Method
|
![]() | OnDrawGizmosSelected |
Unity Component Method
|
![]() | OnEnable |
Unity Component Method
|
![]() | Reset |
Unity Component Method
|
![]() | Start |
Unity Component Method
|
Name | Description | |
---|---|---|
![]() | _distanceInMeters |
distance (in meters) at which to enable controller input
|
![]() | _isDistanceCheckingEnabled |
Set this to true if you want the input module to automatically be activated when a controller comes within the specified distance.
If set to false, then you have to activate input yourself at the correct times.
|
![]() ![]() | DefaultDistance |
Default distance (in meters) at which to enable controller input
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |