![]() | GhostMessages Class |
Namespace: ImmerseSDK.Multiplayer
public static class Messages
The GhostMessages type exposes the following members.
Name | Description | |
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![]() ![]() | GhostMessages |
Name | Description | |
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![]() ![]() | Delete(UInt16, MessageID) |
Deletes a persisted ghost message. Destination is set to Unity.
This is just a normal message that is sent with a 0 length payload.
Note: persisted messages also require message handlers to be set up so they can receive messages (and know about deleted messages)
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![]() ![]() | Delete(MortarDestinations, UInt16, MessageID) |
Deletes a persisted ghost message.
This is just a normal message that is sent with a 0 length payload.
Note: persisted messages also require message handlers to be set up so they can receive messages (and know about deleted messages)
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![]() ![]() | Reset |
Used in Unit Testing
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Name | Description | |
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![]() ![]() | OnPersistedMessagesReceived |
Fired when we received all the initial persisted state messages
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Name | Description | |
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![]() ![]() | PersistedMessagesReceived |
True only when we received all the initial persisted state messages
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