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GhostMessagesDelete Method (UInt16, MessageID)

Deletes a persisted ghost message. Destination is set to Unity. This is just a normal message that is sent with a 0 length payload. Note: persisted messages also require message handlers to be set up so they can receive messages (and know about deleted messages)

Namespace:  ImmerseSDK.Multiplayer
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public static void Delete(
	ushort messageType,
	MessageID messageId
)

Parameters

messageType
Type: SystemUInt16
Message type
messageId
Type: ImmerseSDK.Multiplayer.MessagingMessageID
Message unique identifier
See Also