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StateSynchoniser Class

Base class for custom state synchronisation
Inheritance Hierarchy

Namespace:  ImmerseSDK.Interaction.State
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public abstract class StateSynchoniser : IndexedMonoBehaviour, 
	ISynchroniserInterface

The StateSynchoniser type exposes the following members.

Constructors
  NameDescription
Protected methodStateSynchoniser
Initializes a new instance of the StateSynchoniser class
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Methods
  NameDescription
Protected methodDeleteSynchronisedMessages
Delete messages for this component instance
Protected methodReceivedSynchronisedMessage
Received a message
Protected methodSendSynchronisedMessage(Boolean)
Sends a message to the corresponding instance on remote machines
Protected methodSendSynchronisedMessage(Byte)
Sends a message to the corresponding instance on remote machines
Protected methodSendSynchronisedMessage(Int32)
Sends a message to the corresponding instance on remote machines
Protected methodSendSynchronisedMessage(Single)
Sends a message to the corresponding instance on remote machines
Protected methodSendSynchronisedMessage(String)
Sends a message to the corresponding instance on remote machines
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Fields
  NameDescription
Private field_receiveMessagesToSelf
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodGetObjectIndex
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetOwner
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetOwnerType
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetScene
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also