EnabledStateSynchroniser Class |
Namespace: ImmerseSDK.Interaction.State
public class EnabledStateSynchroniser : StateSynchoniser
The EnabledStateSynchroniser type exposes the following members.
Name | Description | |
---|---|---|
EnabledStateSynchroniser | Initializes a new instance of the EnabledStateSynchroniser class |
Name | Description | |
---|---|---|
Awake |
Unity component method
(Overrides IndexedMonoBehaviourAwake.) | |
ReceivedSynchronisedMessage |
Received a message
(Overrides StateSynchoniserReceivedSynchronisedMessage(UserID, Byte).) | |
Start |
Unity component method
(Overrides IndexedMonoBehaviourStart.) | |
SyncState |
Sync state if needed
|
Name | Description | |
---|---|---|
_startEnabled |
Should the object be enabled or disabled at startup time?
Note: Always leave the object enabled and let this flag disable it if you need it disabled
|
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
GetObjectIndex |
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetOwner |
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetOwnerType |
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.) | |
GetScene |
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |