Click or drag to resize

EnabledStateSynchroniser Class

Synchronises the enabled state of a GameObject
Inheritance Hierarchy

Namespace:  ImmerseSDK.Interaction.State
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public class EnabledStateSynchroniser : StateSynchoniser

The EnabledStateSynchroniser type exposes the following members.

Constructors
  NameDescription
Public methodEnabledStateSynchroniser
Initializes a new instance of the EnabledStateSynchroniser class
Top
Methods
Fields
  NameDescription
Private field_startEnabled
Should the object be enabled or disabled at startup time? Note: Always leave the object enabled and let this flag disable it if you need it disabled
Top
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodGetObjectIndex
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetOwner
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetOwnerType
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetScene
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
Top
See Also