![]() | ExampleSynchronisedInstantiation Class |
Namespace: ImmerseSDK.Examples
public class ExampleSynchronisedInstantiation : ObjectStateSynchoniser<ExampleObjectState>
The ExampleSynchronisedInstantiation type exposes the following members.
Name | Description | |
---|---|---|
![]() | ExampleSynchronisedInstantiation | Initializes a new instance of the ExampleSynchronisedInstantiation class |
Name | Description | |
---|---|---|
![]() | ReceivedSynchronisedMessage | (Overrides ObjectStateSynchoniserTReceivedSynchronisedMessage(UserID, T).) |
![]() | Start | (Overrides IndexedMonoBehaviourStart.) |
![]() | Update |
Standard Unity Update method
|
Name | Description | |
---|---|---|
![]() | _blueObjectPrefab | |
![]() | _redObjectPrefab |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | GetObjectIndex |
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetOwner |
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetOwnerType |
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | GetScene |
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |