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LoadFromAssetBundleT Class

Loads an asset from an asset bundle
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.AssetBundlesLoadFromAssetBundleT
            ImmerseSDK.AssetBundlesLoadAudioClipFromAssetBundle
            ImmerseSDK.AssetBundlesLoadTextureFromAssetBundle

Namespace:  ImmerseSDK.AssetBundles
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public abstract class LoadFromAssetBundle<T> : UnityEngine.MonoBehaviour

Type Parameters

T

The LoadFromAssetBundleT type exposes the following members.

Constructors
  NameDescription
Protected methodLoadFromAssetBundleT
Initializes a new instance of the LoadFromAssetBundleT class
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Methods
  NameDescription
Protected methodOnAfterAssetBundleLoadedCoroutine
Called after the asset bundle was loaded
Protected methodStart
Protected methodUnLoadAssetBundle
Unloads the asset bundle when not needed anymore
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Fields
  NameDescription
Private field_assetBundleName
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also