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LoadAudioClipFromAssetBundle Class

Load a Texture from an asset bundle
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.AssetBundlesLoadFromAssetBundleUnityEngine.AudioClip
            ImmerseSDK.AssetBundlesLoadAudioClipFromAssetBundle

Namespace:  ImmerseSDK.AssetBundles
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public class LoadAudioClipFromAssetBundle : LoadFromAssetBundle<UnityEngine.AudioClip>

The LoadAudioClipFromAssetBundle type exposes the following members.

Constructors
  NameDescription
Public methodLoadAudioClipFromAssetBundle
Initializes a new instance of the LoadAudioClipFromAssetBundle class
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Methods
Fields
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also