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LoadAudioClipFromAssetBundle_startPlayingWhenFinished Field

Namespace:  ImmerseSDK.AssetBundles
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[UnityEngine.SerializeField]
private bool _startPlayingWhenFinished

Field Value

Type: Boolean
See Also