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UnityXRRiftInputModuleCustomHandStateToggle Method

When true the following will happen: - If in the default (or other exitable) hand state, then the first available custom hand state will be shown. - If already in a custom hand state, then the next available custom hand state will be shown. - If no further custom hand states are available, then the previous built in state will be returned to.

Namespace:  ImmerseSDK.Platforms.UnityXR
Assembly:  ImmerseSDK.NotInDll (in ImmerseSDK.NotInDll.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public override bool CustomHandStateToggle()

Return Value

Type: Boolean
See Also