| UnityXRRiftInputModuleCustomHandStateToggle Method |
When true the following will happen:
- If in the default (or other exitable) hand state, then the first available custom hand state will be shown.
- If already in a custom hand state, then the next available custom hand state will be shown.
- If no further custom hand states are available, then the previous built in state will be returned to.
Namespace:
ImmerseSDK.Platforms.UnityXR
Assembly:
ImmerseSDK.NotInDll (in ImmerseSDK.NotInDll.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax public override bool CustomHandStateToggle()
Return Value
Type:
BooleanSee Also