ImmerseSDK.Platforms.UnityXR Namespace |
Class | Description | |
---|---|---|
OdysseyUnityXRLeftHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
| |
OdysseyUnityXRRightHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
| |
UnityXRGenericInputModule |
Input module for Generic Unity Native VR Integration (which uses openvr)
| |
UnityXRHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
| |
UnityXRInputModule |
Input module for Unity Native VR Integration (which uses openvr)
Reference:
https://docs.unity3d.com/Manual/OpenVRControllers.html
https://docs.unity3d.com/Manual/xr_input.html
https://docs.unity3d.com/Manual/class-InputManager.html
https://docs.unity3d.com/ScriptReference/Input.html
| |
UnityXRLeftHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
| |
UnityXROdysseyInputModule |
Input module for Odyssey Unity Native VR Integration (which uses openvr)
| |
UnityXRRiftInputModule |
Input module for Oculus Unity Native VR Integration (which uses openvr)
| |
UnityXRRightHandStrategy |
Hand strategy to return the axis and button mappings for each hand.
https://docs.unity3d.com/Manual/ConventionalGameInput.html
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2"
Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
| |
UnityXRViveInputModule |
Input module for Vive Unity Native VR Integration (which uses openvr)
| |
UnityXRVRInputModule |
Generic input module that uses Unity Native VR integration
|