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ImmerseSDK.Platforms.UnityXR Namespace

Unity Native XR functionality. These classes and other types are not included in our SDK dll, but instead distributed as source.
Classes
  ClassDescription
Public classOdysseyUnityXRLeftHandStrategy
Hand strategy to return the axis and button mappings for each hand. https://docs.unity3d.com/Manual/ConventionalGameInput.html https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2" Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
Public classOdysseyUnityXRRightHandStrategy
Hand strategy to return the axis and button mappings for each hand. https://docs.unity3d.com/Manual/ConventionalGameInput.html https://docs.unity3d.com/Manual/Windows-Mixed-Reality-Input.html Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2" Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
Public classUnityXRGenericInputModule
Input module for Generic Unity Native VR Integration (which uses openvr)
Public classUnityXRHandStrategy
Hand strategy to return the axis and button mappings for each hand. https://docs.unity3d.com/Manual/ConventionalGameInput.html
Public classUnityXRInputModule
Input module for Unity Native VR Integration (which uses openvr) Reference: https://docs.unity3d.com/Manual/OpenVRControllers.html https://docs.unity3d.com/Manual/xr_input.html https://docs.unity3d.com/Manual/class-InputManager.html https://docs.unity3d.com/ScriptReference/Input.html
Public classUnityXRLeftHandStrategy
Hand strategy to return the axis and button mappings for each hand. https://docs.unity3d.com/Manual/ConventionalGameInput.html Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2" Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
Public classUnityXROdysseyInputModule
Input module for Odyssey Unity Native VR Integration (which uses openvr)
Public classUnityXRRiftInputModule
Input module for Oculus Unity Native VR Integration (which uses openvr)
Public classUnityXRRightHandStrategy
Hand strategy to return the axis and button mappings for each hand. https://docs.unity3d.com/Manual/ConventionalGameInput.html Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2" Joystick Buttons(from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0"
Public classUnityXRViveInputModule
Input module for Vive Unity Native VR Integration (which uses openvr)
Public classUnityXRVRInputModule
Generic input module that uses Unity Native VR integration