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QuaternionExtensionsSignedAngle Method

Calculate the signed angle between two rotations

Namespace:  ImmerseSDK.Extensions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public static float SignedAngle(
	UnityEngine.Quaternion rotationA,
	UnityEngine.Quaternion rotationB,
	UnityEngine.Vector3 directionNormal
)

Parameters

rotationA
Type: UnityEngine.Quaternion
rotationB
Type: UnityEngine.Quaternion
directionNormal
Type: UnityEngine.Vector3

Return Value

Type: Single
See Also