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QuaternionExtensionsMaskYRotation Method

Only keep the Y rotation for the quaternion. Remove X and Z.

Namespace:  ImmerseSDK.Extensions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public static UnityEngine.Quaternion MaskYRotation(
	this UnityEngine.Quaternion rotation
)

Parameters

rotation
Type: UnityEngine.Quaternion

Return Value

Type: UnityEngine.Quaternion

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type UnityEngine.Quaternion. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also