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EngageableObject_isKinematicAfterEngage Field

Specifies how physics should behave after engagement ends

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
[UnityEngine.SerializeField]
private PhysicsBehaviour _isKinematicAfterEngage

Field Value

Type: PhysicsBehaviour
See Also