![]() | HandUIMenuItem Class |
Namespace: ImmerseSDK.UI
[HelpURLAttribute("https://immerse.readme.io/")] public abstract class HandUIMenuItem : UnityEngine.MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
The HandUIMenuItem type exposes the following members.
Name | Description | |
---|---|---|
![]() | HandUIMenuItem | Initializes a new instance of the HandUIMenuItem class |
Name | Description | |
---|---|---|
![]() | CanBeSelected | |
![]() | IsSelected | |
![]() | ItemEnabled | |
![]() | ItemHighlighted | |
![]() | ShouldSelectOverrideHighlightColor |
Name | Description | |
---|---|---|
![]() | BrieflyFlashButton |
Briefly select the button and override the highlight state color. This makes it clearer that the button was pressed
|
![]() | BrieflyOverrideSelectColor |
Briefly let the select state color override the highlight state color. This makes it clearer that the button was pressed
|
![]() | BrieflySelectAndDeSelect |
Briefly select the button and override the highlight state color. This makes it clearer that the button was pressed
|
![]() | EnableItem |
Enable / Disable the item
|
![]() | GetFinalColor | |
![]() | Initialise(String) | |
![]() | Initialise(Sprite) | |
![]() | OnDeselect |
Item was deselected
|
![]() | OnPointerEnter |
Pointer entered the item's area
|
![]() | OnPointerExit |
Pointer exited the item's area
|
![]() | OnSelect |
Item was selected
|
![]() | ProvideHapticFeedback | |
![]() | SelectItem |
Select the item
|
![]() | SetBorderVisibility |
Makes the border visible or hide it
|
![]() | UpdateUI |
Name | Description | |
---|---|---|
![]() | OnPointerEntered | |
![]() | OnPointerExited |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |