![]() | Scene Class |
Namespace: ImmerseSDK
[HelpURLAttribute("https://immerse.readme.io/")] public class Scene : UnityEngine.MonoBehaviour
The Scene type exposes the following members.
Name | Description | |
---|---|---|
![]() | AllowAllWebUsersToSendBeacon | Obsolete. |
![]() | AvatarNameTooltipsEnabled | Obsolete.
Returns the setting for avatar name tooltips in this scene
|
![]() | AvatarTeleportTrailsEnabled | Obsolete.
Returns the setting for avatar teleport trails in this scene
|
![]() ![]() | Current |
The currently loaded scene's Scene object
|
![]() | CustomHandState | Obsolete.
Gets a custom hand state that can be used in this scene
|
![]() | HasCustomHandStates | Obsolete.
Returns true if custom hand states are available and have been setup correctly
|
![]() | Index |
Build index of the scene
|
![]() | ObjectIndex | |
![]() | PointsHandMenuEnabled |
Returns the setting for points hand menu in this scene
|
Name | Description | |
---|---|---|
![]() ![]() | OnSceneChange |
Fired when a new scene is loaded
|
Name | Description | |
---|---|---|
![]() | _index | |
![]() | _pointsHandMenuEnabled |
Enable/disable the gifting points page on the hand menu
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |