![]() | LocaliseText Class |
Namespace: ImmerseSDK.Localisation
[ScriptOrderAttribute(30100)] [HelpURLAttribute("https://immerse.readme.io/")] public class LocaliseText : UnityEngine.MonoBehaviour
The LocaliseText type exposes the following members.
Name | Description | |
---|---|---|
![]() | LocaliseText | Initializes a new instance of the LocaliseText class |
Name | Description | |
---|---|---|
![]() | NamedTextKey |
The named text key that this component uses to localise text
|
Name | Description | |
---|---|---|
![]() | Awake |
Unity component method
|
![]() | CheckTextComponent |
Checking the text Component is attached, Override to check for a custom text component
|
![]() | LocaliseNow |
Immediately attempt to localise the component
|
![]() | OnDestroy |
Unity component method
|
![]() | OnEnable |
Unity component method
|
![]() | SetText |
Override if you want to add support for other text components
|
![]() | SetTextName |
Set a new text name for this component to use. The component will immediately be localised after calling this.
|
![]() | Start |
Unity component method
|
Name | Description | |
---|---|---|
![]() | _makeUpper |
True to make the text uppercase
|
![]() | _requireTextName | |
![]() | _textName |
The name of the text (Also the sometimes referred to as the key in the named text table)
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |