![]() | CameraService Class |
Namespace: ImmerseSDK.Camera
public class CameraService : SingletonBehaviour
The CameraService type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | CameraService | |
![]() | CameraService | Initializes a new instance of the CameraService class |
Name | Description | |
---|---|---|
![]() | AvatarCamera |
Returns the actively displayed Camera in VR. This is set as soon as a scene is loaded.
|
![]() | CurrentFadeState |
The current state of the screen fader
|
![]() | DialogCamera |
Returns the actively displayed main Camera (in VR this might not be the user's view camera though). This is set as soon as a scene is loaded.
|
![]() | SceneCamera |
Returns the actively displayed main Camera (in VR this might not be the user's view camera though). This is set as soon as a scene is loaded.
|
![]() | Target |
Current camera target
|
Name | Description | |
---|---|---|
![]() | ClearFade |
Clear the fade
|
![]() | ClearOverrideTarget |
Clears the current override target
|
![]() | CoroutineInitialise |
This method is used by our internal systems so do not call it directly.
(Overrides SingletonBehaviourCoroutineInitialise.) |
![]() | Fade |
Fade the camera
|
![]() | OnAwake |
Override this method to call code in the Awake() method (after singleton registration, but before coroutine)
(Overrides SingletonBehaviourOnAwake.) |
![]() | OnDestroy |
Unity component method
(Overrides SingletonBehaviourOnDestroy.) |
![]() | SetOverrideTarget |
Sets the current override target
|
![]() | SetTarget |
Sets the current target
|
![]() | ToString |
returns "Camera Service"
(Overrides UnityEngine.Object.ToString.) |
Name | Description | |
---|---|---|
![]() | OnCameraTargetChange |
Name | Description | |
---|---|---|
![]() ![]() | CameraDepthComposite | |
![]() ![]() | CameraDepthMain | |
![]() ![]() | CameraDepthVR | |
![]() ![]() | FadeTimeInSeconds |
Time in seconds to fade in/out
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |